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Old Sep 03, 2005, 03:44 AM // 03:44   #1
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Quickly! Anet i making it moe expensive! Go quickly! Spnd all your money on skills!
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Old Sep 03, 2005, 03:49 AM // 03:49   #2
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Woo yay!12!!!2!!



Why though? i mean whats another 100 dollar for a worthless skill i have unlocked on another chars? are there e-cookies involved?
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Old Sep 03, 2005, 03:55 AM // 03:55   #3
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Since they said skills and skill points will be easier to obtain, but skills from trainers will be more expensive, I assume that means more skills will be available through quests and such.
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Old Sep 03, 2005, 04:15 AM // 04:15   #4
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This what it is referring to.

http://www.guildwars.com/news/gameupdates.html
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Old Sep 03, 2005, 04:26 AM // 04:26   #5
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I suppose it also makes sense as an additional gold sink.
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Old Sep 03, 2005, 04:28 AM // 04:28   #6
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Oh no! This is bad news for me! Real bad!

Because my personal goal is to learn all the 450 skills for my first and primary character

Oh no! Must farm for exp and gold!
Roar!
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Old Sep 03, 2005, 04:28 AM // 04:28   #7
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Not sure what the hell they mean by that, since skill trainers is where I get the majority of my skills from, and they're starting to get a bit more rediculously more expensive to grab now.


At least this COULD cut down on all those -skills- that keep popping up in Ascalon Area...
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Old Sep 03, 2005, 04:32 AM // 04:32   #8
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I wonder if this is going to apply to Signets of Capture as well, or just to regular purchased skills.
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Old Sep 03, 2005, 04:55 AM // 04:55   #9
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Yay, now PvPers will be required to grind for gold AND skill points!
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Old Sep 03, 2005, 04:59 AM // 04:59   #10
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Well, people want skill points, cos they're hard to get. The gold...big woop. Most people are so rich 1k for a skill is like Bill Gates dropping $100.....worthless.
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Old Sep 03, 2005, 05:02 AM // 05:02   #11
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Quote:
Originally Posted by Tuna
Yay, now PvPers will be required to grind for gold AND skill points!
I'm anxious about this as well, but I'd wait and see before passing judgement.

I'm with Soul Shaker, though, even without farming in months, I have plenty of gold that I don't get much practical use out of because I don't care for any of Guild Wars' money sinks, nor do I bother with "godly" prestige weapons that people who charge absurd amounts of Gold for.

Last edited by Sanji; Sep 03, 2005 at 05:06 AM // 05:06..
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Old Sep 03, 2005, 05:29 AM // 05:29   #12
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At least get 15k armour. It's a money sink that's reasonable. FoW armour is just plain ugly and with the material costs a waste of time. (especially warrior stuff), but that's just my opinion.
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Old Sep 03, 2005, 05:32 AM // 05:32   #13
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I agree...I got 15K pyro and have no intention of wasting time trying to get FoW because in my opinion the 15K looks nicer anyway...
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Old Sep 03, 2005, 05:38 AM // 05:38   #14
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I am so god damn POOR.
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Old Sep 03, 2005, 05:38 AM // 05:38   #15
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People are so worked up about perfect and max stuff that if you wanted to buy something even 1 below max, you'd get it for half the price of a perfect.
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Old Sep 03, 2005, 05:47 AM // 05:47   #16
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Honestly, I never really had a hard time gaining skills or skill points. Not that hard if you do UW or FoW runs or even help out with some late-game skillcap groups. I honestly can't wait to see how they plan on making these 'skill gaining' abilities more accessible in this update because for the life of me, I don't see what they are going to do. Making the cost of skills more expensive doesn't really equate (in my eyes, anyways) to making skills more obtainable.

What people need in PvE is an easier time unlocking runes. I've been through the game almost 4 times now (PvE quest) and I've only unlocked HALF of the runes in this game. And most of those unlocks came from me taking a solo smiter monk up to the Ettin Giants and running back and forth farming for them. IMO unlocking runes is a pain in the butt in PvE. It's actually to the point of being pathetically ridiculous. Why must all runes you get from drops have to be attached to armor? That limits the amount of creatures that drop runes for players to unlock in PvE.

There are creatures of ALL professions running around the world. Surely ANet can't just make some of these random monsters drop simple unID'ed runes?? (Minor, Major, Superior drops based on creature level or something). It's perfectly feasible to think some of these monsters could be carrying unID'ed runes for their monster buddies. If a stupid bull can drop a bow and arrow why can't they drop a damn unID'ed rune once in a while?!

Make no mistake though. Greatly looking forward to the update.

Last edited by TideSwayer; Sep 03, 2005 at 05:59 AM // 05:59..
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Old Sep 03, 2005, 06:14 AM // 06:14   #17
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quote from update "skills and skill points will be easier to acquire"

I take that as meaning more skill quests and the new areas will give more exp ^^

you guys should be more optimistic about the game

I will try to go around and grab those last 2 secondaries for my monk and those (maybe sucky) skills only available from trainers before the update. I got 50+ odd skill points and I have this odd and possibly impossible desire to unlock every skill on my monk/x. I think SoC cost me 250~ and skills from trainers 500~. I hope the increase isn't more than 50%. Imagine if I unlocked more and 4 expansions later there are thousands of skills.. it is gonna cost like 4 plat for one skill -.-
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Old Sep 03, 2005, 06:15 AM // 06:15   #18
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Quote:
Originally Posted by Tuna
Yay, now PvPers will be required to grind for gold AND skill points!

Many things will become significantly easier to acquire, including skill points and skills
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Old Sep 03, 2005, 06:31 AM // 06:31   #19
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Quote:
Originally Posted by Network
Quickly! Anet i making it moe expensive! Go quickly! Spnd all your money on skills!

Please please tell me that your keyboard is acting up.
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Old Sep 03, 2005, 07:10 AM // 07:10   #20
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Quote:
Originally Posted by Tuna
Yay, now PvPers will be required to grind for gold AND skill points!
Less xp grind, more gold. Gold is much easier to come by. Yay for that.
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